This article is part of the series Advances in Intelligent Vision Systems: Methods and Applications—Part I.

Open Access Research Article

Dynamic Hand Gesture Recognition Using the Skeleton of the Hand

Bogdan Ionescu1*, Didier Coquin2, Patrick Lambert2 and Vasile Buzuloiu1

Author Affiliations

1 University "Politehnica", LEU, Complex-Room B135A, 1-3 Liliu Maniu Boulevard, Bucharest, Romania

2 Laboratoire d'Informatique, Systèmes, Traitement de l'Information et de la Connaissance (LISTIC), Université de Savoie, Annecy Cedex 74016, France

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EURASIP Journal on Advances in Signal Processing 2005, 2005:236190  doi:10.1155/ASP.2005.2101


The electronic version of this article is the complete one and can be found online at: http://asp.eurasipjournals.com/content/2005/13/236190


Received: 10 February 2004
Revisions received: 2 December 2004
Published: 15 August 2005

© 2005 Ionescu et al.

This paper discusses the use of the computer vision in the interpretation of human gestures. Hand gestures would be an intuitive and ideal way of exchanging information with other people in a virtual space, guiding some robots to perform certain tasks in a hostile environment, or interacting with computers. Hand gestures can be divided into two main categories: static gestures and dynamic gestures. In this paper, a novel dynamic hand gesture recognition technique is proposed. It is based on the 2D skeleton representation of the hand. For each gesture, the hand skeletons of each posture are superposed providing a single image which is the dynamic signature of the gesture. The recognition is performed by comparing this signature with the ones from a gesture alphabet, using Baddeley's distance as a measure of dissimilarities between model parameters.

Keywords:
hand gesture recognition; skeleton; orientation histogram; Baddeley distance

Research Article